Reviewed: 2024-07-12
These missions were not properly balanced on higher difficulty, often requiring insane levels of flying. You are often assigned the wrong craft for the mission and not given the correct ordinance. In all the missions you start at 100% shields, which is a huge detriment especially given how slowly rebel shields charge.
Mission 2 where you have to destroy a platform you should be given an A-Wing, not a b-wing as you are under constant attack from enemy fighters and do not ever get a chance to restore your shields properly after the start of the mission. You can also fail the mission out of nowhere if the mines happen to destroy an ATR or stormtrooper transport that is on an attack run towards the platform/containers, causing the platform to be destroyed by the explosion.
In mission 3 your entire complement of fighters is wiped out at the start, forcing you to sit between your capital ships or be destroyed. The enemy forces are given 30 squadrons of fighters on hard, while you get 2.
In mission 4 you have to destroy an interdictor in a b-wing with half a load of warheads in 5 minutes while once again impossibly outnumbered.
In mission 5 you can lose out of nowhere if one side loses all their ships and you happen to be in the middle of the fight; all of the remaining pirate forces will target you and destroy you instantly. You should be in a faster ship like an a-wing or t-wing in the last mission. I understand it is a tactical withdrawal but the insane number of fighters given to the opposition should have been re-evaluated.